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County of Fortune Settlement Placement: Invalid Location Checks

The short answer

Select an initial building and check the central placement tile. A green outer ring can surround an invalid red centre; read the left-hand location message before confirming.

October 2026 Demo · Steam PC

Check the initial building first

Open construction and choose the settlement’s initial building before trying to confirm a location. A green centre is not enough when the building choice is still missing.

An initial-building warning and an invalid terrain position are separate problems. Solve the warning shown in the left-hand panel rather than assuming every rejected placement has the same cause.

Centre tile versus outer ring

The outer placement ring can remain green while the central tile is red. Judge the actual centre and the accompanying message, not the ring alone.

Small patches of stone terrain can also prevent placement. If a location is rejected, check the terrain beneath the central tile and read the lower part of the left-hand panel for an invalid-location reason.

Tutorial and relocation checks

  • For the first tutorial settlement, follow the white circle.
  • Select a suitable initial building before the final click.
  • When moving a settlement, stay near its original position and inside the same region.
  • After a successful move, recheck road connections to the central market tile.

Read founding and moving settlements for the normal sequence.

A separate whole-map legal-location highlight is not confirmed here. The resource suitability overlay and the local placement ring should not be treated as that feature.

Later changes to stone-terrain warnings are also unclear. The confirmed checks above are useful even without assuming that every invalid position will now have a more detailed warning.

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